WARDS MANAGER
- 45+ min
- Players 2+
win by becoming the attending
Pre-rounding (~15 min)
- The goal of pre-rounding is to establish roles for rounding (e.g. Attending, Chief Resident, Intern, and Medical Student if playing with 4 players).
- Shuffle deck. Place 7 cards per player face up in the middle.
- The player who woke up earliest begins by choosing one card from the middle.
- In a clockwise direction, each subsequent player chooses one card at a time until everyone has collected 7 cards to form their hand.
- Start a timer for 90 seconds, and then all players attempt to make as many connections as possible from their hand only before time expires.
- After time is up, each player explains their connections to the group.
- The player who makes the most connections from their hand becomes the Attending. The player with the second most connections becomes the Chief Resident, and so on.
- If there is a tie, players will play rock, paper, scissors to assign the remaining roles.
Rounding (~30-45 min)
- The Attending shuffles the cards from pre-rounding and deals each player 7 cards face down.
- Players are not allowed to look at their cards until it is their turn.
- The Attending places one card from their hand face up to start the game board.
- It is now the Medical Student’s turn. Each player’s turn consists of these steps:
• Start a timer for 30 seconds and the player may now view their hand.
• The player attempts to make as many connections on the game board as possible from their hand before time expires.
• After time is up, the player explains their connections to the group.
• Rejected cards are returned to the player’s hand.
• The player places unused cards from their hand face down. - Play proceeds based on the role of each player designated in pre-rounding. For example, Intern goes next, then Chief Resident, then the Attending.
- The first player to use all of their cards becomes the new Attending and wins rounding.
Running the list (~5 min)
- The winner chooses a player to ‘Run the List’ by assigning them two cards from the middle (e.g. the opposite ends of continuously connected cards), and asking that player to re-teach the connections between these cards. It’s up to the chosen player to choose which path they take.